DEVDIARY.FYI

FYI_GAMES // SHOWCASE_FIRST_DEV_LOG

WE MAKE GAMES & BREAK THINGS

A log for prototypes, software, weird tools, and public build notes. Subscribe for logs, video drops, project updates, and archive releases without losing the rough edges.

PROJECT_FILE: TEMPORS_ITCH_RELEASE □ □
Tempors cover image from the original itch.io release.
ITCH RELEASE

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Why This Exists
INITIAL_ENTRY:001 01.22.2026

Why This Exists

Some projects die twice. First when development stops, and then again when nothing around them remembers they existed. This is to make sure moving forward my work can live.

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Abstract tactical grid with layered nodes, borders, and territory blocks in a stark editorial style.
SYSTEMS_PRESSURE 11.28.2025

The 4X Game Design Traps & Why Prototypes Fail

Designing 4X sucks and build and failing at build 4x projects should be taught in game design schools. I take a quick crack at explaining why..

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